

Rotation of the current orientation matrix.īelow is the general workflow to create and paint a Tilemap: You can only edit this property when the Tilemap’s Orientation is set to Custom. Unity lays out tiles based on the custom orientation matrix settings set by the parameters below, which become editable when you select this option.ĭisplays the position offset of the current orientation matrix. Use this if you need to orientate Tiles on a specific plane (particularly in a 3D view). Adjust the position values to offset the cell position of the Tile on the associated Grid. The anchoring offset of a Tile on this Tilemap. When set to white, Unity renders the Tiles with no tint. Tints the Tiles on this Tilemap with the selected Color. Increasing or decreasing this changes the speed by the equivalent factor (for example, if you set this to 2, Unity plays Tile animations at double the speed). The rate at which Unity plays Tile animations. Refer to the documentation on Tile Palette and Painting Tilemaps for more information. To modify and place Tiles onto a Tilemap, open the Tile Palette (menu: Window > 2D > Tile Palette). When creating a Tilemap (menu: GameObject > 2D Object > Tilemap), Unity automatically creates a Grid GameObject and sets it as the parent of a child Tilemap GameObject. Use this component with the Grid component, or a parent Grid GameObject, to lay out Tiles on the associated Grid. It transfers the required information from the Tiles placed on it to other related components such as the Tilemap Renderer and the Tilemap Collider 2D.ĭownload the 2D Tilemap Editor package via the Package Manager, as it is not included in the Unity Editor installation. The Tilemap component is a system which stores and handles Tile Assets for creating 2D levels.
